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Desolate Tomb – patch notes

Wraz z patchem Desolate Tomb do gry zostanie dodana nowa instancja oraz event PvP (w Whirlwind Valley), a także wprowadzone zostaną zmiany w battleground’ach oraz w skillach wszystkich klas.

Desolate Tomb – fioletowa instancja

W Desolate Tomb zmierzycie się z Lord of the Flame i jego strażnikami. Więcej na temat tej instancji znajdziecie w „mini” poradniku – link .

Zmiany w kosztach ulepszania broni

Zredukowaniu ulegną koszty ulepszania broni oraz do gry zostanie dodana nowa (dużo tańsza) ścieżka ewolucji. Więcej na ten temat znajdziecie we wpisie „ Zmiany w kosztach ulepszania broni „.

Patch notes

Ogólne

  • 24.08 rozpocznie się event Summer Treasure Trove i potrwa do 14.09.
    • Summer Treasure Trove można otworzyć za darmo tylko raz dziennie.
    • Summer Treasure Trove Expansions oraz Treasure Trove Keys będzie można kupić w Hongmoon Store do 13.09.
  • Event Gift of the Winds Whirlwind Valley będzie trwał od 24.08 do 5.10.
    • Skrzynkę Whirlwind War Chest możecie zdobyć przez ukończenie dziennych i tygodniowych questów w Whirlwind Valley.
    • Powyższe skrzynki można otworzyć przy użyciu kluczy Whirlwind War Chest Key, które można zdobyć za Daily Challenge lub dynamiczne questy w Cold Storage i Heaven’s Mandate.
    • Z Whirlwind War Chest możecie zdobyć:
      • Honorary Ornament,
      • Moonstone,
      • Frozen Stinger,
      • Soulstone,
      • Special Hongmoon EXP Charm.
    • Uczestnicząc w Whirlwind Valley Battle Frenzy pomiędzy 7PM – 11PM (czasu serwera) otrzymasz o 50% więcej exp i Battle Points.
      • Opcja ta pozostanie w grze już na stałe.
    • Wymień Whirlwind Battle Coins w Dragon Express na m. in.:
      • Taikhan’s Skin,
      • Flawless Sparkling Hongmoon Hexagonal Citrine,
      • Resolution Outfit,
      • Cleanup Crew Weapon Skins.
  • Od teraz będzie dostępny DPS Meter i uruchomi się automatycznie w:
    • Solowalnych fioletowych instancjach,
    • 4-osobowych instacjach przy walce z Bossami,
    • 24-osobowych instacjach przy walce z Bossami.
  • Zmianie uległa Tower of Infinity :
    • Od teraz nie będzie stopera odliczającego czas do zakończenia instancji. Tower of Infinity będzie posiadała teraz 4 rundy, które nie mają ograniczenia czasowego.
    • Ranking nadal będzie określany na podstawie najwyższego piętra i czasu, w którym zostało wyczyszczone.
    • Zmianie uległ też wygląd UI, aby bardziej pasował do nowej wersji wieży.
  • Osoby posiadające konto premium będą dostawały dodatkowe Zen Beans, Battle Points i więcej expa z Duel Arena, Tag Match oraz Whirlwind Valley.
  • Dodane zostaną nowe loading screen’y.

UI – zmiany w wyglądzie

  • Wygląd UI zostanie automatycznie zapisany przy wyjściu z gry. Od teraz jeśli zalogujesz się na innym komputerze nadal będziesz miał/miała swój układ.
  • Poprawione zostaną ikonki oraz etykiety dla wszystkich questów.
  • Dodanie nowych etykiet dla kilku typów chatu.
  • Zebranie razem sekcji nagród oraz instancji.
  • Etykiety instancji od teraz będą dostępne z UI Daily Challenge.
  • Dodanie etykiet do akcji w Social menu [F12].
  • UI Trial Areny zostało ulepszone, aby dostarczać więcej informacji.

PvP

  • Dodanie rankingu, tygodniowych i sezonowych nagród dla 3v3 (Tag Match) oraz 6v6 (Whirlwind Valley), które można zobaczyć w menu rankingów [F11].
  • Od teraz możesz kolejkować się solo lub w 2 osoby na 6v6 (Whirlwind Valley).
  • Rozłączenie się po dołączeniu (ale nie wejściu) do gry zakończy się karą, która nie pozwoli Ci wejść na Duel Arena.

Przedmioty

  • Ścieżka Awakened Oblivion i kolejne ścieżki ewolucji akcesoriów zostały usunięte i zastąpione nową (legendarną) ścieżką.
    • Pierwszym legendarnym elementem biżuterii jest Drakan Necklace , który można zdobyć w Desolate Tomb (z 4- i 6-osobowej wersji instancji).
    • Legendarne akcesoria potrzebują do przebijania Legendary Jewels (dostępne w Dragon Express).
    • Możesz zniszczyć True Python Necklace (stage 10), aby otrzymać 30 Legendary Jewels.
    • Dodatkowe (legendarne) akcesoria zostaną dodane z kolejnymi update’ami.
  • W Dragon Express (w zakładce Daily Challenge) pojawi się więcej przedmiotów oraz koszt zakupów za Heavenly Energy zostanie zmniejszony.
  • Siren Emblems i Pirate Emblems będą teraz przypisane do konta, a nie do postaci.
  • Mushin’s Tower – bilety na 13. piętro będą teraz wypadać z 12 i 13 piętra.
  • Poprawiono błąd, w którym Ethereal Illusion Dagger nie wyświetlał się poprawnie.
  • Poprawiono błąd, w którym kostium Summer Groove zmieniał wielkość ud u kobiet Gon.
  • Od teraz będzie można kupić Revival charm’y u NPC na Cross Server.
  • Zwiększono ilość  Moonwater Quartz, które można wydobyć z jednego „kamienia”.
  • Zwiększono ilość  Silverfrost Quartz, które można wydobyć z jednego kamienia.

Lokalizacja

  • Zmieniono i poprawiono dużą ilość tekstów oraz podkładów dźwiękowych w poszczególnych wersjach językowych.

System

  • Poprawiono błąd, który powodował crash na Cross Serverze i w Lobby.

Klasy

Nie będę tłumaczyć wszystkich zmian w skillach, więc dla wszystkich zainteresowanych poniżej wklejam angielski opis. Wrzucę tylko filmik z nowymi skillami, które dostaniemy w tym patchu :)

Assassin

  • Mist Slash (LMB)
    • Mist Slash (Tier 5 Stage 1) now enables Dark Strike upon landing a successful critical hit instead of ensuring a critical hit on the next use of Heart Stab.
  • Spinal Tap (LMB)
    • Spinal Tap no longer decreases the cooldown of Shadow Drain by 6 seconds.
    • Spinal Tap (Stage 1) now applies a Stun Joint Attack.
    • Spinal Tap (Tier 2 Stage 1 and Tier 3 Stage 1) now has a cooldown of 30 seconds, up from 9 seconds.
    • Spinal Tap (Stage 2) now stuns for 2 seconds and pierces Defense and Parry.
    • Spinal Tap (Tier 3 Stage 2) now has an area of effect of 2x3m.
    • Spinal Tap (Stage 3) has been added and applies 1 stack of Poison while dealing increased Lightning Damage with a 6 second cooldown.
  • Heart Stab (RMB)
    • Heart Stab (Tier 2 Stage 1) can now be cast instantly on targets affected by Grab and Phantom Grip in addition to Stun and Daze.
    • Heart Stab (Tier 5 Stage 1) now enables Dark Strike and Lightning Pierce on enemies affected by Stun and Daze only.
  • Bombard (RMB)
    • Bombard (Tier 3 Stage 2) now deals increased damage.
    • Bombard (Tier 4 Stage 2) now generates 2 Focus on critical hit instead of reducing the cost of the next Bombard.
    • Bombard (Tier 5 Stage 2) now deals additional damage to targets affected by Poison instead of requiring 5 stacks.
  • Venom Pierce (RMB)
    • Venom Pierce can now be cast on successful Counter with Decoy or landing a critical hit with Lightning Pierce or Lightning Crash.
  • Lightning Stride (RMB)
    • Lightning Stride (Tier 1 Stage 1) is now available and will inflict additional Lighting Damage on targets affected by 5 stacks of Poison.
      • This will also refresh the Poison stacks on the targets and increase the cooldown of Lightning Stride to 60 seconds, up from 24 seconds.
  • Dark Strike (F)
    • Dark Strike no longer deals increased damage to targets affected by Grab or Phantom Grip.
  • Lightning Pierce (F)
    • Lightning Pierce now requires a successful hit with Heart Stab.
    • You can no longer use Lightning Crash after you have learned Lightning Pierce.
    • Lightning Pierce has had its overall damage increased.
    • Lightning Pierce no longer deals increased damage to targets affected by Poison, Grab or Phantom Grip.
  • Awakened Dark Strike (F)
    • Awakened Dark Strike now requires a successful hit with Heart Stab.
  • Awakened Lightning Pierce (F)
    • Awakened Lightning Pierce now deals increased damage.
  • Swiftstep (F)
    • Swiftstep (Base) now applies Daze as a Joint Attack.
    • Swiftstep (Tier 1 Stage 1) now applies Knockdown as a Joint Attack.
  • Stomp (F > Tab)
    • Stomp has had its shortcut key changed from F to Tab and has been combined with Flash Kick and Webbing.
    • Stomp has had its cooldown increased to 30 seconds, up from 1.1 seconds.
  • Flash Kick (Tab)
    • Flash Kick (Tier 2 Stage 2) now deals increased damage.
  • Stealth (Tab)
    • Stealth (Tier 3/4/5 Stage 1) now allows the user to escape from Frost Prison.
  • Sweeping Gale (Tab)
    • Sweeping Gale can now be used to cancel other skills.
    • You can now cast other skills faster in succession with Sweeping Gale.
  • Hook Kick (Tab)
    • Hook Kick has had its cooldown decreased to 12 seconds, down from 18 seconds.
    • Hook Kick now applies 1 stack of Poison to targets affected by Poison.
    • You can now cast other skills faster in succession with Hook Kick.
  • Shadow Dash (1)
    • Shadow Dash no longer reduces the cooldown of Hook Kick (Tab) when entering Stealth.
    • Shadow Dash (Tier 4 Stage 1) has been removed and the effects have been moved to Tier 3 Stage 1.
    • Shadow Dash (Tier 3 Stage 1) has had its effects moved to Tier 2 Stage 1.
  • Sidewinder (1)
    • Sidewinder no longer decreases the cooldown of Hook Kick (Tab) when entering Stealth.
    • Sidewinder (Stage 2) has had its effects moved to Stage 3 and can not apply Stun as a Joint Attack.
    • Sidewinder (Stage 2) has been added and deals Lightning damage while applying 1 stack of Poison.
  • Doubletime (1)
    • Doubletime is a new skill that deals damage, applies 1 stack of Poison, and extends Stealth by 6 seconds when cast on an target affected by Restrain status.
  • Cyclone Sweep / Hook Kick / Shadow Drain (1)
    • Cyclone Sweep (Base) now has an area of effect of 4m and has had its cooldown decreased to 24 seconds, down from 45.
    • Cyclone Sweep (Tier 2 Stage 1) has been moved to Tier 1 Stage 1.
    • Hook Kick (Tier 2 Stage 2) has been added.
    • Shadow Drain (Tier 2 Stage 3) has had its cooldown decreased to 12 seconds, down from 18 seconds.
  • Decoy (2)
    • Decoy now no longer reduces the cooldown of Hook Kick (Tab) upon a successful Counter.
    • Decoy (Tier 3 Stage 1) no longer grants a barrier if no attack is Countered.
    • Decoy (Tier 4 Stage 1) now grants nearby party members Stealth Protection and the original effect has been moved to Tier 3 Stage 1.
    • Decoy (Stage 3) has been removed and has replaced Decoy Stage 2.
    • You can now cast other skills more quickly in succession after landing a successful Counter with Decoy.
  • Time Bomb (2)
    • Time Bomb (Base) has had its cooldown decreased to 45 seconds, down from 60 seconds.
    • Time Bomb (Stage 1) can no longer apply Daze or Knockdown as a Joint Attack.
  • Shadow Slash (3)
    • Shadow Slash (Tier 3 Stage 3) has had its cooldown decreased to 18 seconds, down from 30 seconds
    • Shadow Slash (Tier 5 Stage 3) now has an area of effect of 10m, up from 8m.
    • Shadow Slash (Stage 3) can no longer apply Knockdown as a Joint Attack.
    • Venom Slash (Tier 5 Stage 4) now applies 2 stacks of Poison.
  • Bolt Strike (3)
    • Bolt Strike can no longer apply Stun as a Joint Attack.
    • Bolt Strike (Tier 3 Stage 1) has been removed.
    • Bolt Strike can now be used to cancel other skills but not before damage is dealt.
  • Poison Breath (4)
    • Poison Breath (Tier 1 Stage 1) now applies stacks of Poison faster.
    • Poison Breath (Tier 3 Stage 1) now deals increased damage.
    • Choke Bomb (Tier 3 Stage 3) has had its cooldown decreased to 45 seconds, down from 60 seconds.
    • Poison Breath, Venom Swarm, Choke Bomb, and Plaguemist can now be used to cancel other skills.
  • Lightning Rod (4)
    • Lightning Rod (Base, Stage 1) can no longer apply Stun as a Joint Attack.
    • Lightning Rod (Stage 2) has had its cooldown reduced to 12 seconds, down from 24 seconds.
  • Throwing Dagger (X)
    • You can now assign skill points to Throwing Dagger and learn Sneak Attack (X).
    • You can now cast other skills faster in succession with Throwing Dagger.
  • Highwire Act (X)
    • Highwire Act can no longer apply Knock Down as a Joint Attack.
  • Lotus Fury / Lotus Kick (C)
    • Lotus Fury and Lotus Kick can now be used to cancel other skills.
    • You can now cast other skills faster in succession with Lotus Fury and Lotus Kick.
  • Fighting Spirit (V)
    • Fighting Spirit (Tier 5 Stage 4) now increases the Attack Power Bonus for Dark Strike (F), Lighting Pierce (F), and Lighting Rod (3) to 300%, up from 100%.
  • Pull Highwire Cord (V)
    • Pull Highwire Cord can no longer apply Daze as a Joint Attack.
  • Shadow Dance (Q)
    • Shadow Dance (Tier 2 Stage 1) now increases movement speed for 6 seconds on successful resist instead of causing the next Heart Stab to be a critical hit.

Blade Dancer

  • Storming Sword (LMB) / Thundering Sword (RMB)
    • Storming Sword and Thundering Sword are new skills that deal damage to targets affected by Restrain status.
  • Blade Flight (LMB)
    • Blade Flight (Base, Stage 1) now deals Wind damage.
    • Blade Flight (Tier 3 Stage 1) has been removed.
    • Blade Flight (Stage 2) has been added and deals Lightning damage.
  • Blade Storm (RMB)
    • You can now assign skill points to Blade Storm.
    • Blade Storm (Base) now deals Wind damage.
    • Blade Storm (Stage 1) has been added and deals Wind damage.
    • Blade Storm (Stage 2) has been added and deals Lightning damage.
  • Second Wind (Tab)
    • Second Wind (Tier 3 Stage 1) now allows the user to escape Frost Prison.
  • Phantom Grip (4)
    • Frontal attacks are now blocked during Phantom Grip.
    • Phantom Grip (Tier 2 Stage 2) has had its cooldown increased to 30 seconds, up from 24 seconds.
    • Phantom Grip (Tier 2 Stage 2 and Tier 2 Stage 3) now apply Restrain status.
    • Phantom Grip (Tier 3 Stage 3) now increases Critical Rate by 5% for 3 seconds, stacking up to 10 times for players attacking the target instead of decreasing the targeet’s defense.
  • Whirling Scourge (Z)
    • Whirling Scourge (Tier 3 Stage 3) now increases Attack Power by 3% instead of providing additional Focus generation.
    • Whirling Scourge (Tier 5 Stage 3) now increases Attack Power by 5% instead of generating 10 Focus.
  • Five Point Strike (X)
    • Skyward Slash (Stage 3) has been added.
    • Thunder Slash (Stage 4) has been added.
  • Dual Strike (V)
    • Dual Strike (Tier 3 Stage 2) now applies Daze as a Joint Attack.
  • Strafe (Q) / Blindside (E)
    • Cooldown decreased to 12 seconds, down from 18 seconds.

Blade Master

  • Crackling Blade (F)
    • Crackling Blade is a new skill that deals damage to targets affected by Restrain status.
  • Breeze (LMB)
    • Breeze (Stage 3) has been removed.
    • Breeze (Tier 3 Stage 2) now generates 2 Focus, up from 1.
    • Breeze (Tier 5 Stage 1) now enables Dragontongue instead of Pierce on critical hit.
    • Breeze (Tier 5 Stage 2) now no longer generates 1 Focus per enemy hit.
  • Flicker (LMB)
    • Flicker (Tier 3) has been removed.
    • Flicker (Stage 3) now immediately casts at max speed but no longer deals increased damaged on consecutive uses.
    • Flicker (Tier 2 Stage 3) now deals increased damage in a 2x5m area instead of single target and heals for 6% of damage dealt.
    • Flicker (Tier 4 Stage 1) now also heals for 8% of damage dealt.
    • Flicker (Tier 4 Stage 3) now reduces the cooldown of Dragontongue (RB) by 2 seconds on hit.
    • Awakened Flicker now heals for a percentage of damage dealt based on your skill points in Flicker.
  • Cyclone (LMB)
    • Cyclone (Base) now generates 4 Focus, down from 6.
    • Fixed an issue where invulnerability frames would last shorter than expected for Stage 2 and Stage 3.
  • Singing Lark (RMB)
    • Singing Lark (Stage 3) has been removed.
  • Pierce (RMB)
    • Pierce now always casts at maximum speed.
    • Pierce now deals additional Flame damage on a successful Block or resist using Blindside.
    • Pierce (Tier 3 Stage 1) now also heals for 10% of damage dealt.
    • Pierce (Tier 5 Stage 2) now enables the use of Fire Dragon Flash (F) after landing 2 hits successfully.
  • Honed Slash (RMB)
    • Honed Slash (Stage 1 and Stage 2) now deals additional damage when under the effect of Fulmination but no longer deals additional damage to targets affected by Grab, Phantom Grip, Grapple, or Blade Storm.
      • The additional damage effect from Fulmination is prioritized over dealing additional damage to targets affected by Stun, Daze, or Knockdown.
  • Dragontongue (RMB)
    • Dragontongue (Stage 3) has been redesigned.  It now deals Flame damage on a 6 second cooldown and decreases the cooldown of Lunar Slash by 1 second.
      • When under the effect of Fire Dragon, Dragontongue deals additional damage in a 3m area and has no cooldown.
      • You can now remain in Draw Stance after using Dragontongue 4 times.
  • Violent Blade (F)
    • Violent Blade (Stage 3) has replaced Bladeguard and can be used on a successful Flicker, Blade Echo, Honed Slash, or Dragontongue.
    • Violent Blade (Stage 3) blocks frontal attacks for 1.2 seconds, recovers 3 Focus on a successful block, and can grant Fulmination and Fire Dragon.
  • Lunar Slash (Tab)
    • Lunar Slash (Tier 2 Stage 1) now generates 5 Focus instead of 4 Focus with additional Focus on landing a successful critical hit.  It has also had its cooldown increased to 16 seconds, up from 12 seconds.
    • Lunar Slash (Tier 2 Stage 1) now receives the same increased damage as Tier 3 Stage 1.
    • Lunar Slash (Tier 3 Stage 1) now recovers 6 Focus and grants the Fire Dragon effect for 3 seconds.  It also switches the user to Draw Stance
    • Lunar Slash (Stage 3) has been added.
  • Second Wind (Tab)
    • Second Wind (Tier 3/4/5, Stage 1) now allows the user to escape from Frost Prison.
  • Winged Protector (1)
    • Winged Protector now removes Frost Prison for party members and grants a Shroud effect for 5 second that prevents party members from being automatically targeted.
  • Rush (2)
    • Rush now applies 1 stack of Bleed to the target.
    • Multislash (Stage 2) has been removed.
    • Rush (Stage 2) has been added and increases Threat generated by 150% for 10 seconds.
  • Raid (2)
    • Raid (Stage 1) has had its cooldown reduced to 9 second at all Tiers.
    • Raid (Tier 3 Stage 1) has been added and increases Threat generated by 150% for 10 seconds.
  • Fissure (3)
    • Fissure (Stage 3) now deals Lightning damage and has had its cooldown reduced to 18 seconds, down from 24.
    • Fissure (Tier 4 Stage 3) has had its original effect moved to Tier 2 Stage 3 and now recovers 3 Focus per hit as well as increases Threat generated by 150% for 10 seconds.
  • Five Point Strike (3)
    • Five Point Strike (Stage 3) has been removed.
    • Five Point Strike (Stage 2) now costs no Focus and generates 2 Focus per hit.  Damage has normalized for all 5 hits but the skill does reduced damage overall.  Casting speed has been increased and the skill now generates 300% Threat.
    • Five Point Strike (Tier 3 Stage 2) now resist damage and status effects for 1 second, up from 0.6 seconds.
  • Lightning Draw / Searing Slash (4)
    • Lightning Draw and Searing Slash now generate 300% Threat.
    • Lightning Draw (Tier 4 Stage 2, Stage 3, Stage 4) has been removed.
    • Lightning Draw (Tier 5 Stage 2) now grants Fulmination for 3 seconds upon a successful hit.
    • Searing Slash (Stage 3) has been added.
  • Boot (X)
    • Boot no longer applies Bleed.
  • Blade Storm (X)
    • You can now assign skill points to Blade Storm.
    • Blade Storm (Tier 2 Stage 1) now grants Fire Dragon for 4 seconds.
    • Blade Storm (Tier 2 Stage 2) now grants Fulmination for 6 seconds.
  • Shoulder Charge (C)
    • Shoulder Charge (Stage 4) has been added.
  • Flock of Blades / Blade Call / Phoenix Wing (V)
    • Flock of Blades (Stage 1) now deals Lightning Damage.
    • Blade Call (Stage 2) has a new skill icon and now deals Lightning Damage.
    • Phoenix Wing (Stage 3) has been added and deals Flame Damage.
  • Whirling Scourge (V)
    • Whirlwind Scourge now deals Lightning Damage.
  • Soaring Falcon (Z)
    • Soaring Falcon (Tier 5 Stage 3) now inflicts Deep Wound for 12 seconds.

Destroyer

  • Wrath (LMB)
    • Typhoon (Stage 2) can now be used for 3 seconds when affected by Willpower instead of 4 seconds when at 5 stacks of Willpower.
    • Typhoon (Stage 2) no longer accelerates on consecutive uses.  It also no longer casts at maximum speed when the target is affected by Grab or Phantom Grip but overall casting speed is increased.
  • Cleave (RMB)
    • Cleave (Tier 4 Stage 3) has had its original effect moved to Tier 3 Stage 3.
    • Cleave (Tier 4 Stage 3) now enables Mighty Cleave (F).
  • Eradicate (RMB)
    • Eradicate (Tier 2 Stage 4 and Tier 4 Stage 4) has had its casting speed increased.
  • Grab (F)
    • Grab (Stage 2 and Stage 3) now apply Restrain status to the target.
    • Grab (Stage 2 and Stage 3) has had its cooldown increased to 30 seconds, up from 18 seconds.
    • Grab (Tier 3 Stage 2) no longer resets Critical Bonus stacks upon landing a successful Critical hit.
  • Long Division (F)
    • Long Division is a new skill that deals damage to targets affected by Restrain status.
  • Gust (Tab)
    • Gust (Tier 3/4/5, Stage 1) now allows the user to escape from Frost Prison.
  • Body Kick (Z)
    • Body Kick (Tier 3 Stage 2) no longer requires the target to be affected by Stun or Daze to taunt for 3 seconds.
  • Execute (X)
    • Execute (Tier 2 Stage 3) has its cooldown increased to 30 seconds, up from 24 seconds.  This cooldown cannot be reset.
  • Typhoon (Q)
    • Typhoon (Tier 1 Stage 1) now increases maximum Focus by 100 when affected by Willpower instead of stacking Willpower on hit.  Willpower now lasts 15 seconds.
    • Typhoon (Tier 3 Stage 2) can no longer apply Stun as a Joint Attack.

Force Master

  • Windstorm (F)
    • Windstorm has been simplified to Stage 1.  It can no longer be cast on targets affected by Knockdown or Grapple.
    • Windstorm’s cast priority now comes after Dual Dragons, Dragonblaze, and Fire Fury.
  • Second Wind (Tab)
    • Second Wind (Tier 3/4/5, Stage 1) now allows the user to escape from Frost Prison.
  • Mystic Fire (3)
    • Mystic Fire is a new skill that deals Flame or Frost damage, depending on stance, to targets affected by Restrain status.
  • The following skills can now be cast faster in succession with other skills:
    • Frost Armor (Tab)
    • Second Wind (Tab)
    • Divine Veil (C)
    • Frost Prison (V)

Kung Fu Master

  • One-Two Punch (2)
    • One-Two Punch is a new skill that deals damage to targets affected by Restrain status.
  • Guiding Fist (RMB)
    • Guiding Fist (Tier 1 Stage 1) has had its cooldown reduced to 9 seconds, down from 12 seconds.
    • Guiding Fist (Tier 1 Stage 1) now increases Threat by 150% for 15 seconds, up from 10 seconds.
  • Triple Kick (RMB)
    • Triple Kick (Stage 4) has been added.
  • Avenging Fist (RMB)
    • Avenging Fist (Stage 4) has been added.
    • Avenging Fist (Tier 2 Stage 4) enables Searing Palm on hit.
    • Avenging Fist (Tier 3 Stage 4) enables Cyclone Kick and Searing Blow on hit and guarantees a critical hit on the next Swift Strike or Tiger Strike on hit.
  • Iron Shoulder (F)
    • Iron Shoulder now has a higher priority than other skills that use the same hotkey.
    • Iron Shoulder (Stage 2 and Stage 4) now deals increased damage.
    • Iron Shoulder (Tier 4 Stage 2 and Tier 4 Stage 4) now enables Cyclone Kick and Searing Blow.
  • Cyclone Kick (F)
    • Cyclone Kick (Tier 1 Stage 1) now has no cooldown, down from 6 seconds.
    • Cyclone Kick (Tier 2 Stage 1) no longer restores Focus on critical hit but now deals increased damage.
    • Cyclone Kick (Tier 3 Stage 1) now heals for 5% of damage dealt, down from 20%.
  • Smite (F)
    • Smite (Stage 4) now deals increased damage.
  • Second Wind (Tab)
    • Second Wind (Tier 3/4/5 Stage 1) now allows the user to escape Frost Prison.
  • Counter (1)
    • Counter (Stage 4) now increases Threat generated by 150% for 30 seconds, up from 15 seconds.
  • Swift Strike (2)
    • Swift Strike (Tier 5 Stage 1 and Tier 5 Stage 2) now enables Cyclone Kick and Searing Blow on hit.
  • Comet Strike (4)
    • Comet Strike (Tier 4 Stage 3) can now be cast against instantly on hit instead of requiring a critical hit.
  • Hellfire Kick (4)
    • Has been moved to Pivot Kick (4).
  • Pivot Kick (4)
    • Pivot Kick (Tier 1 Stage 1) enables Hellfire Kick.
    • Pivot Kick (Base) enables Cyclone Kick and Searing Blow on hit and decreases the cooldown of Searing Palm by 7 seconds on hit.
  • Rising Dragon (Z)
    • Rising Dragon (Tier 5 Stage 1/2/3) now applies Deep Wound for 12 seconds on hit.
  • Leading Palm (X)
    • Leading Palm (Tier 1 Stage 1) enables Roaring Tiger.
  • Roaring Tiger (X)
    • Roaring Tiger is a new skill that deals 50% Focus damage to targets affected by Freeze, among other effects.
  • Searing Palm (X)
    • Searing Palm (Stage 1) now deals Flame damage.
    • Searing Palm (Tier 3 Stage 2) has had its original effect moved to Tier 3 Stage 3 and a new skill has been added in its place.
  • Awakened Searing Palm (X)
    • Awakened Searing Palm deals elemental damage based on Searing Palm.
    • Awakened Searing Palm has had its casting speed increased but now deals decreased damage.
    • You can now cast other skills faster in succession with Awakened Searing Palm.
  • Flurry (C)
    • Flurry (Stage 1) now resists damage and status effects for 1 second, up from 0.8 seconds.
  • Tremor (V)
    • Tremor (Stage 4) has been added.
  • Backstep (SS)
    • Backstep (Tier 1 Stage 1) now moves the user 8m, up from 5m.  It has also had its cooldown decreased to 8 seconds, down from 12 seconds.
    • Backstep (Tier 1 Stage 1) now increases Movement Speed for 4 seconds, down from 6 seconds but no longer requires a successful Resist.

Soul Fighter

  • Beam Cannon (LMB)
    • Beam Cannon is a new skill that deal;s damage to targets affected by Restrain status.
  • Cobalt Punch / Right Punch (RMB)
    • Cobalt Punch (Tier 5 Stage 1) now deals increased damage.
    • Right Punch (Tier 5 Stage 3) now deals increased damage.
  • Breaking Claw (F)
    • Breaking Claw (Tier 4 Stage 1) now deals increased damage and now increases Critical Rate by 1% for 3 seconds, stacking up to 3 times.
  • Howling Blast (F)
    • Howling Blast (Tier 3 Stage 1) now deals increased damage and now heals for 50% of the damage dealt.
  • Second Wind (Tab)
    • Second Wind (Tier 3 Stage 1) now allows the user to escape Frost Prison.
  • Elbow Smash (1)
    • Elbow Smash (Tier 3 Stage 3) now heals the 10% of the damage dealt and increases Critical Damage by 20% for 3 seconds after a successful Blazing Twin Cobra.  Its cooldown has been decreased to 6 seconds, down from 9 seconds.
    • Elbow Smash (Tier 5 Stage 3) now resists damage and status effects for 1.5 seconds after a successful Counter, up from 1 second.
  • Lightning Fist (2)
    • Lightning Fist (Tier 2 Stage 2) can no longer apply Stun as a Joint attack.
  • Focus Chi (Z)
    • Focus Chi (Tier 4 Stage 1) now increases Critical Damage by an additional 30% for 10 seconds at 3 stacks of Golden Dragon.
  • Chi Burst (X)
    • Chi Burst (Tier 3 Stage 1 and Tier 5 Stage 1) now applies Inspire to all party members which reduces the cooldown of all skills (excluding those where cooldowns cannot be reduced) by 1 second upon a successful Block or Counter.
    • Chi Burst (Tier 3 Stage 1) now recovers 40% HP over 20 seconds for all other party members instead of an additional 20% HP.
    • Chi Burst (Tier 5 Stage 1) now recovers 40% HP for all party members at 3 stacks of Golden Dragon.
    • Chi Burst (Tier 5 Stage 2) now recovers 20% HP for all party members at 3 stacks of Golden Dragon.
    • Chi Burst now increases movement speed by 60% for 5 seconds for all party members.
  • Kingfist / Frost Storm (V)
    • Kingfist and Frost Storm now create a Golden Dragon on the first successful hit.
  • Dash Left (Q) / Dash Right (E)
    • Cooldown has been increased to 12 seconds, up from 9 seconds.

Summoner

  • Moonfall (F)
    • Moonfall is a new skill that deals damage to targets affected by Restrain status.
  • Power Pounce (Tab)
    • Power Pounce (Base) now applies Pin for 3 seconds, down from 4 seconds.
    • Power Pounce (Tier 1 Stage 1) now applies Pin for 4 seconds, down from 5 seconds.
    • Power Pounce has had its cooldown increased to 24 seconds, up from 18 seconds.
  • Petal Storm (3)
    • Petal Storm Toss (Stage 2) has been added.
  • Paw
    • Paw (Tier 1 Stage 1) no longer applies 1 stack of Bleed.
  • Strike (C) / Clawnado (C)
    • You can now cast other Familiar skills faster in succession with Strike.
    • Clawnado (Tier 3 Stage 1) has had its cooldown increased to 30 seconds, up from 18 seconds.
  • Thorn Strike (2)
    • Thorn Strike now applies 1 stack of Bleed.
    • Thorn Strike (Tier 4 Stage 2) now heals for 30% of damage dealt instead of applying Poison Ivy.  It also now heals 5% HP for all party members within range.
  • Doom ’n’ Bloom (F)
    • Doom ‚n’ Bloom (Base) now heals for 50% of damage dealt, down from 100%.
    • Doom ‚n’ Bloom (Stage 2) has been removed.
    • Doom ‚n’ Bloom (Tier 4 Stage 1) no longer heals party members for 20% HP over 5 seconds.
    • The Poison Ivy effect has been moved from Tier 1 Stage 1 to Tier 4 Stage 1.
  • Rumblebees (RMB)
    • Rumblebees (Base) now always casts at maximum speed and deals increased damage.
    • Rumblebees (Tier 1 Stage 1) can no longer be cast instantly while affected by Stealth.
    • Rumblebees (Tier 2 Stage 1) can no longer be cast instantly on critical hit.  It now generates 2 Focus on enemies affected by Poison Ivy.
    • Rumblebees (Tier 3 Stage 1) now deals additional damage to targets affected by Petal Storm instead of additional damage on critical hit.
    • Rumblebees (Tier 5 Stage 1) now has no Focus cost when cast on a target affected by Stun, Daze,  Knockdown, Airborne, Grab, or Phantom Grip instead of being instant cast under the same circumstances.
    • Rumblebees (Stage 3) has had its cooldown removed, down from 6 seconds.  You can now cast other skills faster in succession with Rumblebees (Stage 3).
    • Rumblebees (Tier 2 Stage 3) no longer has its Cast Time reduced to 1 second while affected by Stealth.
    • Rumblebees (Tier 3 Stage 3) can now be cast instantly with no Focus cost while affected by Stealth instead of on critical hit.
    • Rumblebees (Tier 5 Stage 3) now costs 3 Focus, down from 4.  It also no longer costs 2 Focus on consecutive use.
    • Super Sunflower (Tier 3 Stage 4) now costs 2 Focus during Photosynthesis, up from no Focus.
  • Rosethorn (LMB)
    • Rosethorn (Tier 1 Stage 1) has had its projectile speed increased.
    • Rosethorn (Tier 2 Stage 1) had had its casting speed increased.
    • Rosethorn (Tier 4 Stage 1) now enables the next Rumblebees to be cast instantly on critical hit instead of generating additional Focus.
    • Rosethorn (Tier 5 Stage 1) now enables the next Rumblebees to be cast instantly on hit instead of requiring a critical hit.
    • Rosethorn (Tier 5 Stage 2) now generates 2 additional Focus on critical hit instead of reducing the Focus cost of Sunflower and Super Sunflower.
  • Briar Patch (4) / Flying Nettles (F)
    • Briar Patch / Flying Nettles (Tier 3 Stage 3) now generates 3 Focus per hit instead of refreshing the cooldown of Rumblebees.
    • Briar Patch / Flying Nettles now generates Threat.
  • Seed Shroud (4)
    • Seed Shroud (Tier 5 Stage 1) now enables Rumblebees Stage 3 to be cast instantly for 3 seconds with a 550% Attack Power Bonus upon a successful Counter.
  • Hammer Spin (C)
    • Hammer Spin (Tier 1 Stage 1) now allows the user to escape Restrain.
  • Beckon (E)
    • Beckon (Tier 3 Stage 2) can no longer apply Knockdown as a Joint Attack.
  • Backstep (2)
    • Backstep (Tier 3 Stage 1) now allows the user to escape Frost Prison.
  • Huzzah! (Z)
    • Huzzah (Stage 2) has been added and heals party members.
  • Lunge (Tab)
    • You can now cast other Familiar skills in succession with Lunge.
    • Lunge (Base and Tier 1 Stage 1) has had its cooldown decreased to 1 second, down from 2 seconds.

Warlock

  • Soul Dart (LMB)
    • Soul Dart is a new skill that deals damage to targets affected by Restrain status.
  • Rupture (F)
    • Rupture (Tier 3 Stage 2) now decreases the cooldown of Wingstorm (V) by 1 second instead of the cooldown of Dragoncall (4) by 3 seconds.
  • Leech (F)
    • Leech (F) has had its casting speed increased and will now resist Knockdown, Stun, Daze, and Knockback during casting.
    • Leech (Stage 3) can no longer apply Stun as a Joint Attack.
  • Second Wind (2)
    • Second Wind (Tier 3/4/5 Stage 1) now allows the user to escape Frost Prison.
  • Imprison (3)
    • Imprison (Tier 4 Stage 1) now deals damage over 3 hits, down from 5.
  • Onrush (Q)
    • Onrush (Tier 2 Stage 2) now applies Joint Attack Stun instead of applying Taunt.

Źródło: link .

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